We’re dead? Who said we’re dead?
Please ask once next time.
And the answer is: Fluffle Puff ain’t exactly optional or non-optional. It’s not mentioned how Fluffle is integrated into the game yet.
I’ll assume you meant the castle interior and not boutique. We’ll experiment with it.
As the title says, it has been approximately one year since Super Smash Ponies started development.
We release monthly updates, but that’s about a small bit of what we have in the vault. We’ve actually made the following in the last year:
- 2.5 characters worth of animations.
- 44 music tracks which are comprised of original songs and arrangements from past Smash Bros games.
- A reworked engine for gameplay that stays true to a Smash Bros. feel.
- A conceptual storyline for Adventure Mode (that’s right, Adventure Mode!)
- Fancy menus.
Of course, there are some itty bitty details that can’t be revealed just yet - however, there is something else we do want to announce: http://supersmashponies.com/?p=364
We’d comply and stop the development process (except perhaps the lead developer) — we still have our own personal lives to carry out and we don’t want to compromise those due to legal troubles.
Of course, we’d probably just make other games under a new devteam name.
We can’t deliberate that for sure, since our development schedule isn’t consistent. Not to say that it isn’t constant though.
No plans for that at this time.
Lips are sealed for Pinkie’s moveset.
There shall be costumes.