For the past two years, the Super Smash Ponies Development Team has been hard at work with an amazing fan project.
We had our moments and difficulties, but we try our best to keep our heads high to keep the project going.
However, it is with a heavy heart that I am announcing that Super Smash Ponies is now cancelled.
Due to the recent swarm of cease and desists for many projects, and the fact that we lack resources,
we have chosen to lessen the burden of our devteam considering we have real obligations.
However, to not disappoint the folk who have anticipated this project, today we are hosting a livestream
of our last build in development. Thank you for all your support.
Signing off, Majesticyoshi
Hello all! We’re still at development, but currently we’re in need of a helping hoof for two things.
We’re looking for animators and digital artists who wish to build puppets and animate character designs for Super Smash Ponies.
Currently we’re working on Rainbow Dash’s character animation. If you are at all interested in animating for Super Smash Ponies, or if you’re a digital artist interested in learning how to vector and animate, send us an email at firstname.lastname@example.org, subject title starting with Animations, with your Skype name and a sample of your work.
And thing two:
We are looking for Voice Actresses! This casting call is for the roles of Applejack, and Rainbow Dash. At this point in time we are not requesting voices for other characters.
Here are the instructions for submitting your auditions to us:
The deadline for VA submissions is Saturday, March 29, 11:59 PM PST.
And there you have it! We hope to see new faces, and we look forward to hearing your auditions. Best of luck to all!
Progress is being made, here’s a screenshot of Super Smash Ponies.
kadesawesomereblogs asked: This game isn't dead is it?
We’re dead? Who said we’re dead?
Anonymous asked: Why Fluffle puff. do not want
Please ask once next time.
And the answer is: Fluffle Puff ain’t exactly optional or non-optional. It’s not mentioned how Fluffle is integrated into the game yet.
Anonymous asked: In the Rarity trailer, the foreground of the Boutique stage hides the characters. Are you going to make them transparent in the final version?
I’ll assume you meant the castle interior and not boutique. We’ll experiment with it.
As the title says, it has been approximately one year since Super Smash Ponies started development.
From the start till now, the devteam has been working hard, prepping the game with fluid animations to awesome musical tracks.
We release monthly updates, but that’s about a small bit of what we have in the vault. We’ve actually made the following in the last year:
Of course, there are some itty bitty details that can’t be revealed just yet - however, there is something else we do want to announce: http://supersmashponies.com/?p=364
enrique262 asked: I love what you guys are doing a support you greatly, but I feel this needs to be ask: If you guys found yourself compromised like mane6, will you take their route of complying and scrapping everything? Will you release what you have so far in order for other to complete it? Or will you go rouge and continue regardless of any C&D?
We’d comply and stop the development process (except perhaps the lead developer) — we still have our own personal lives to carry out and we don’t want to compromise those due to legal troubles.
Of course, we’d probably just make other games under a new devteam name.
Anonymous asked: Do you have any estimates for the date of a demo being released?
We can’t deliberate that for sure, since our development schedule isn’t consistent. Not to say that it isn’t constant though.